Greg Lieberman

I am a full stack Software Engineer with more than five years of experience in the Games Industry. My skillset is optimal for building game prototypes and game development tools.

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Rapid Physics is an open source physics engine that I programmed in Flash. It is specifically designed to handle objects that move extremely fast. For more information, check out the blog post.

When children go to sleep, they dream about food, but these children have food allergies! Find the right foods for each kid, and make all the children happy.

Lurk

Lurk is 2D stealth game that was made in 48 hours with a team of five people. Two players each play as glowing blowfish that collect treasure and run away from ghosts. We incorporated some pretty insane technologies into the game, including a 3D collision mesh for AI pathfinding, and speech recognition for casting spells on ghosts.


I worked on Cafe World during my summer internship at Zynga. My tasks included programming revenue features, building user interfaces, and any necessary server-side code. I found it pretty thrilling to be working on a game that 5 million people played every day.

Super Dragon Ball

Super Dragon Ball is a 3D game built using Microsoft's XNA Framework. The player takes the role of a lone Dragon Ball floating in a field of clouds. Using the arrow keys (or an Xbox 360 Controller), the player tilts the stage to help the Dragon Ball return to the comforting jaws of its Dragon Master.

Some of my 3D art and animation.

The Lab is an Esher-style maze game made in 48 hours for Global Game Jam 2010. The theme of the game is Deception. Good luck finding your way out...

Magical Meatball Girl tells the ancient tale of a magical flying heroine who saves the world from evil food aliens. I lead a team of 4 people to build this game for a 24-hour Game Jam.

Coffeetime Crosswords

While working at Konami Digital Entertainment, I recreated Coffeetime Crosswords, the Xbox Live Arcade title, as a Flash game.

Pancake Game is a heart-warming adventure full of delicious pancakes and hypnotizing floating berries. I made this by myself in 10 hours.

Space Mario is a Flash derivative of the classic 1979 arcade game Asteroids with silly Mario graphics.

I created this game to make memorizing Trigonometry functions a little more fun.

Star Blaster is a space-themed exploring and shooting game. This massive undertaking took me around 300 hours to design, program, and draw. I often think about Star Blaster's strengths and shortcomings when I develop new videogames.

I made Mario Blocks out of cardboard and filmed people interacting with them. Hilarity ensues.




Copyright © 2014 Greg Lieberman